When I was at Flock, one of the things that I advocated for most vehemently was to take more inspiration from game design — to look to influences in Halo, World of Warcraft, the The Sims and others to come up with novel approaches to socially browsing the web. Well, Aaron Ruby, writing for NextGen, captures exactly what I wanted to add to the open source design process:
And that's what game designers do: they create objects that invite play.
The Microsoft Office model of interface design no longer applies; rows of buttons simply aren't fun and because they're not fun they actually reduce focus and productivity. Though there will continue to be a need for transitional browsers, I'm looking to games like Spore to set the stage for next generation interaction models and work/time flows.
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